INSTRUCTIONS:
Step 1: Download the stikbot.fbx file provided.
Step 2: Head over and log in to mixamo.com.
Step 3: Click “Upload Character” and select the stikbot.fbx file you downloaded.
Step 4: You are then taken to the AUTO-RIGGER window where your character is being processed.
Once done, your character is displayed. Make sure it is in a T-pose position and facing forward before hitting Next.
Step 5: Place the markers or circles in the correct areas of your character: chin, wrist, knees, and groin of your Stikbot.
Since Stikbots don’t have fingers, change the Skeleton LOD to “No Fingers”. If you’re all set, click next and wait for the program to auto-rig your character.
Step 6: After that, you can click and choose all kinds of animated movements from the options on the left.
Step 7: When you’re ready, click the download button and set it to your preferred format.
INSTRUCTIONS:
Step 1: Download the stikbot.fbx file provided.
Step 2: Import your Stikbot FBX file. Click File > Import > FBX (.fbx)
Step 3: Change your view port shading by clicking the circle icon (Material preview).
Step 4: Select the object you want to change color.
Step 5: While the object is selected, click the material tab inside the properties panel.
Step 6: Under the Surface settings, click the rectangular box beside the base color label, a color wheel will popup
Step 7: select the color you want.
Step 8: When you’re ready, Go to File> Export Selection checkbox > Choose desired file type > enter filename
Step 9: Export file.