stikbot.com

Stikbot 3D Model

T-posed model

I. HOW TO ANIMATE 3D STIKBOTS USING MIXAMO

INSTRUCTIONS: 

Step 1: Download the stikbot.fbx file provided.

Step 2: Head over and log in to mixamo.com.

Step 3: Click “Upload Character” and select the stikbot.fbx file you downloaded.

Step 4: You are then taken to the AUTO-RIGGER window where your character is being processed.

Once done, your character is displayed. Make sure it is in a T-pose position and facing forward before hitting Next.

Step 5: Place the markers or circles in the correct areas of your character: chin, wrist, knees, and groin of your Stikbot.

Since Stikbots don’t have fingers, change the Skeleton LOD to “No Fingers”. If you’re all set, click next and wait for the program to auto-rig your character.

Step 6: After that, you can click and choose all kinds of animated movements from the options on the left.

Step 7: When you’re ready, click the download button and set it to your preferred format.

There you have it! Your own moving Stikbot that is ready to use in motion graphics, video games, film, or illustration.
 
II. HOW TO CHANGE STIKBOT COLOR USING BLENDER

INSTRUCTIONS: 

Step 1: Download the stikbot.fbx file provided.

Step 2: Import your Stikbot FBX file. Click File > Import > FBX (.fbx)

Step 3: Change your view port shading by clicking the circle icon (Material preview).

Step 4: Select the object you want to change color. 

Step 5: While the object is selected, click the material tab inside the properties panel.

Step 6: Under the Surface settings, click the rectangular box beside the base color label, a color wheel will popup

Step 7: select the color you want.

Step 8: When you’re ready, Go to File> Export Selection checkbox > Choose desired file type > enter filename

Step 9: Export file.

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